Talia wakes from her vision drenched in sweat, and after some discussion everyone agrees that they must reach Elcott as quickly as possible. A powerful ally makes a timely arrival, and our party finds that Elcott is not what they were expecting.
At the foot of the walls of the Eldorani Crater our adventurers discover a lone mercenary who joins them on the hunt for Marrowblade. The gnoll situation turns complicated, tensions rise between the party, and Talia is beset by more visions of darkness and blood.
We rejoin our party in the midst of their battle with the gnolls, attempting to save the life of a unicorn. Not long after they rendezvous with a few old friends, and then make a new one on the outskirts of the Eldorani Crater.
Still six days from their destination of Elcott our party discovers a remnant of the elves’ dark past, hidden deep in the Weald. After learning about the larger inhabitants of the forest they come to the banks of the Calénduín, and from there discover a wickedly dark plot currently in progress.
Our party faces down the manticore of the Ghost Woods, and in the process discover that their contract had a much more grizzly origin than they had ever realized.
Some years ago I decided I wanted to design my own homebrew setting for Dungeons and Dragons; a world where all the future campaigns that I run would take place. There […]
I’m going to admit flat out; I play women in games very often. Not all the time; I think I usually play as a guy. But I have quite a few female characters […]