Our party faces down the manticore of the Ghost Woods, and in the process discover that their contract had a much more grizzly origin than they had ever realized.
The four people who read this blog may have noticed something interesting; the title and url have changed. This might not come as a surprise to most people; Critical Shit, […]
Continuing my series on Aeramis and its worldbuilding, we come to magic. Truthfully, magic on Aeramis is not all together that different from what is presented in the 5th Edition […]
Let’s get one thing out of the way; I’m not Tolkien and I don’t think I am. Hell, this post may be absolute dribble and any connoisseur of fantasy and […]
So begins the legend of the Nacre Amulet. Our heroes, monster hunters and slayers of evil, have begun their journey in the mid-west of Aerlon. Hearing rumors of a monster slaying contract near the Ghost Woods, the four are journeying east to the logging settlement of Farewyr.