Magic and Might.
The party escapes the forces of the Black King and regroups back at the Institute. There they discuss recent revelations and plan their next move.
An inventive spin on magic and science.
After waking up safely in Crosswarren our party sets about fulfilling a few personal errands. Then, unexpectedly, they find themselves in someone else’s court.
Join me, Jeff, and our players as we discuss our unfortunately lost Christmas special. First we go over the events of the 16th session, “The Shadow of Kringle,” when our party was transported to a snowy landscape and asked to rescue a family from a solstice devil of ancient legend. Then we dive into our experiences after 1 year of playing Legends from Aeramis together. Please enjoy.
Rejoined by Leander, the party makes their way back to Crosswarren, searching for a way to fix their stony companion.