Hoping to reach Elcott by the fastest overland route possible, our party has ventured into the Weald, the territory controlled by Aeramis’ elven population. Despite the elves the sylvan forest is large and full of dangers, and our heroes soon find that even with a ranger and a druid, this will not be a leisurely stroll through the woods.
Tree?! You are no tree!
Our party faces down the manticore of the Ghost Woods, and in the process discover that their contract had a much more grizzly origin than they had ever realized.