Hoping to reach Elcott by the fastest overland route possible, our party has ventured into the Weald, the territory controlled by Aeramis’ elven population. Despite the elves the sylvan forest is large and full of dangers, and our heroes soon find that even with a ranger and a druid, this will not be a leisurely stroll through the woods.
Tree?! You are no tree!
Continuing my series on Aeramis and its worldbuilding, we come to magic. Truthfully, magic on Aeramis is not all together that different from what is presented in the 5th Edition […]
Let’s get one thing out of the way; I’m not Tolkien and I don’t think I am. Hell, this post may be absolute dribble and any connoisseur of fantasy and […]
So begins the legend of the Nacre Amulet. Our heroes, monster hunters and slayers of evil, have begun their journey in the mid-west of Aerlon. Hearing rumors of a monster slaying contract near the Ghost Woods, the four are journeying east to the logging settlement of Farewyr.
Some years ago I decided I wanted to design my own homebrew setting for Dungeons and Dragons; a world where all the future campaigns that I run would take place. There […]
Please feel free to skip ahead of my insane ramblings and dumb pictures if you just need the fifth edition stat blocks for an ancient brown dragon. It’s mid 2015, […]
Yup, spaceships again. Between Star Citizen, the new Halo, the new Star Wars, a couple of key mods for Sins of a Solar Empire that I keep up with and […]