The hour grows late, and our party continues to battle the horrors of the Lionheart Inn. Finally close to completing their task, they find deathly answers and an enemy with a familiar face.
The party has bested the Red Room with minimal injury, but the rest of the Lionheart Inn holds even greater dangers which find a few of them worse for wear. And, still early in the night, they realize they are not the only ones hunting within the keep.
Now in the bustling city of Crosswarren, our party discovers the difficulties of urban travel and meets with their client. They make an early attempt on the haunted Lionheart Inn, and begin to discover the dangers that await them.
Our party faces off against the wraith Arinlen, and they find a secret artifact that will shake the planet of Aeramis to its core. Trust and loyalty are quickly tested in the wake of this discovery.
Deep underground, the party discovers a hallway leading into an ancient dungeon. Inside they face many challenges of wit and logic, Leander discovers his worst fears have a physical form, and the party begins to question their honesty with each other.
Talia wakes from her vision drenched in sweat, and after some discussion everyone agrees that they must reach Elcott as quickly as possible. A powerful ally makes a timely arrival, and our party finds that Elcott is not what they were expecting.
We rejoin our party in the midst of their battle with the gnolls, attempting to save the life of a unicorn. Not long after they rendezvous with a few old friends, and then make a new one on the outskirts of the Eldorani Crater.
Hoping to reach Elcott by the fastest overland route possible, our party has ventured into the Weald, the territory controlled by Aeramis’ elven population. Despite the elves the sylvan forest is large and full of dangers, and our heroes soon find that even with a ranger and a druid, this will not be a leisurely stroll through the woods.
Continuing my series on Aeramis and its worldbuilding, we come to magic. Truthfully, magic on Aeramis is not all together that different from what is presented in the 5th Edition […]
Let’s get one thing out of the way; I’m not Tolkien and I don’t think I am. Hell, this post may be absolute dribble and any connoisseur of fantasy and […]
So begins the legend of the Nacre Amulet. Our heroes, monster hunters and slayers of evil, have begun their journey in the mid-west of Aerlon. Hearing rumors of a monster slaying contract near the Ghost Woods, the four are journeying east to the logging settlement of Farewyr.
Some years ago I decided I wanted to design my own homebrew setting for Dungeons and Dragons; a world where all the future campaigns that I run would take place. There […]
Please feel free to skip ahead of my insane ramblings and dumb pictures if you just need the fifth edition stat blocks for an ancient brown dragon. It’s mid 2015, […]