The hour grows late, and our party continues to battle the horrors of the Lionheart Inn. Finally close to completing their task, they find deathly answers and an enemy with a familiar face.
The party has bested the Red Room with minimal injury, but the rest of the Lionheart Inn holds even greater dangers which find a few of them worse for wear. And, still early in the night, they realize they are not the only ones hunting within the keep.
Now in the bustling city of Crosswarren, our party discovers the difficulties of urban travel and meets with their client. They make an early attempt on the haunted Lionheart Inn, and begin to discover the dangers that await them.
Our party faces off against the wraith Arinlen, and they find a secret artifact that will shake the planet of Aeramis to its core. Trust and loyalty are quickly tested in the wake of this discovery.
Deep underground, the party discovers a hallway leading into an ancient dungeon. Inside they face many challenges of wit and logic, Leander discovers his worst fears have a physical form, and the party begins to question their honesty with each other.
Talia wakes from her vision drenched in sweat, and after some discussion everyone agrees that they must reach Elcott as quickly as possible. A powerful ally makes a timely arrival, and our party finds that Elcott is not what they were expecting.
Aeramis, compared to our world, is one of constant danger. Werewolves prowl the countryside, vampires rule the night, ghosts and undead rise from graves to drag the living to their […]
So begins the legend of the Nacre Amulet. Our heroes, monster hunters and slayers of evil, have begun their journey in the mid-west of Aerlon. Hearing rumors of a monster slaying contract near the Ghost Woods, the four are journeying east to the logging settlement of Farewyr.
Some years ago I decided I wanted to design my own homebrew setting for Dungeons and Dragons; a world where all the future campaigns that I run would take place. There […]