Magic and Might.
The wonderful thing about D&D is that you can be anyone you want. Even smart or likable!
Now, with some idea of the threat that faces Aeramis, our party begins putting their plan into motion. To this end they teleport once again, rendezvous with some familiar faces, and […]
The party escapes the forces of the Black King and regroups back at the Institute. There they discuss recent revelations and plan their next move.
The party has been summoned for an audience with Mortindómë, the Black King himself. What could this ancient monarch want with our heroes, and how will they respond in turn?
An inventive spin on magic and science.
After waking up safely in Crosswarren our party sets about fulfilling a few personal errands. Then, unexpectedly, they find themselves in someone else’s court.
Join me, Jeff, and our players as we discuss our unfortunately lost Christmas special. First we go over the events of the 16th session, “The Shadow of Kringle,” when our party was transported to a snowy landscape and asked to rescue a family from a solstice devil of ancient legend. Then we dive into our experiences after 1 year of playing Legends from Aeramis together. Please enjoy.
Without much to do until their alchemical order is complete, our party gets some exotic food and discovers a bit more about each other.