Hoping to reach Elcott by the fastest overland route possible, our party has ventured into the Weald, the territory controlled by Aeramis’ elven population. Despite the elves the sylvan forest is large and full of dangers, and our heroes soon find that even with a ranger and a druid, this will not be a leisurely stroll through the woods.
Tree?! You are no tree! You are a treant!
Our party faces down the manticore of the Ghost Woods, and in the process discover that their contract had a much more grizzly origin than they had ever realized.
The four people who read this blog may have noticed something interesting; the title and url have changed. This might not come as a surprise to most people; Critical Shit, while a unique name that has some history with my friend group, is perhaps not the best title for a website to be throwing around. […]
Continuing my series on Aeramis and its worldbuilding, we come to magic. Truthfully, magic on Aeramis is not all together that different from what is presented in the 5th Edition Player’s Handbook. However, there are a few personal twists and adjustments to certain ideas, and specific details that probably don’t matter to anyone but myself. I […]
Let’s get one thing out of the way; I’m not Tolkien and I don’t think I am. Hell, this post may be absolute dribble and any connoisseur of fantasy and worldbuilding will laugh at it. But I want a mythology for Aeramis, one that wasn’t exactly the same as the common D&D mythos. Nothing wrong […]
So begins the legend of the Nacre Amulet. Our heroes, monster hunters and slayers of evil, have begun their journey in the mid-west of Aerlon. Hearing rumors of a monster slaying contract near the Ghost Woods, the four are journeying east to the logging settlement of Farewyr.
Some years ago I decided I wanted to design my own homebrew setting for Dungeons and Dragons; a world where all the future campaigns that I run would take place. There was nothing wrong with the existing settings created by Wizards of the Coast, of course, but I wanted something more personal. The resident DM of […]
Wonderful news, everyone! The team behind the Sins of the Prophets, a total conversion mod for the 4X RTS game Sins of a Solar Empire: Rebellion, has just released alpha version 0.75 of the mod for public use! If you’re a Halo fan, and a fan of real-time strategy games and space combat, this mod […]